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This project originally started as a team work on a 3d animation of a medieval siege. I was responsible for uv mapping, sculpting and texturing of the castle parts, modeling, uv mapping and texturing of the characters and their props, and also modeling, uv mapping and texturing of the several props like siege towers and infantry protection plates. Eventually, that project was canceled, so I decided to use a few of the assets I had built to make a small diorama of a siege. You can see some renders of the 3d diorama and also a few screenshots of make-of material from the diorama and the initial assets I built. I was given only the cage geometries of the castle parts and then I did the uv mapping, sculpting, baking, texturing, shading and rendering of them.